Showing posts with label Urban Rivals. Show all posts
Showing posts with label Urban Rivals. Show all posts

Friday, September 24, 2010

Urban Rivals: Levels 1-15 and making clintz

Since I've seen a few of my readers on Urban Rivals, I thought I'd post up a few tips and ways to make money.  If you haven't heard of it, click here to read my initial review or just scan the article for typos.  The first few levels go very quickly, and the first goal is to get to level 7.  Once you are there you can make clintz a lot faster.  As you work your way to level 7 keep these things in mind:

General Tips
  • As soon as possible, try to narrow your deck down to one or two clans.  This will allow you to have active clan bonuses every game, which can greatly help your chance of winning.
  • If you are playing on the website, you should see two modes available, non-random and normal.  I suggest switching your game to non-random as soon as possible.  This will make it so that whoever has the highest attack always wins.  I can't really write a strategy guide for random mode other than kiss the blarney stone, keep a fish scale in your pocket, or whatever you kids do these days.
  • As you level up more game modes open up to you, and more ways to make clintz to buy better cards.
  • Make sure you check out any new cards your opponent has.  There are a few cards that can do 12 damage in one shot, so don't be taken unaware.
  • If you are playing in non random, and the two cards end up with the same attack, the one with less stars wins.  If the stars are equal, whoever played first wins.
  • The player with the most stars out plays first.
  • Completing missions is a good way to get going.  Missions can give up to 2k clintz, 15 credits, or rare cards!  Check out mission details on this wiki.
  • Remember to use you bonus XP frequently, as it refills fully when you level up.
  • There are some useful posts on the general help message board as well.

Level 7-Daily Tournaments
Every other hour there is a tournament that lasts for one hour.  If there isn't one currently going on, that means the next one starts at the top of the next hour.  Joining a tournament is simple, simply join the Fights Type 1 or Fights Type 2 rooms and do a quick challenge.

As a beginner, you are unlikely to win the Tournament, but there is a 50 clintz prize for participating.  The tournament is based on how many points you score in a game.  A loss is worth a base of 3 points and a draw is worth a base of 4 points.  A win is worth a base of 8 points.  You get extra points for defeating a higher star card with a lower star card, for winning by KO with pillz left over, and for winning with more than 12 life.  (Tests have shown that gains from having extra pillz or life may be limited to 2 extra points per battle).  Most of the points come from beating high star cards with low star cards.  A 16 star deck will rack up a lot of points for every win.
If you withdraw or get timed out, you will be hit for a -20 point penalty and if you finish with a negative Tournament score, you get no clintz!



If you can finish in the top 1/3rd of a Tournament, you get an automatic credit added onto your account.  Additional winnings go out to the top 150 places in the tournament as follows:


Clintz jackpot:
Starts at 10000 Clintz and increases after each battle by adding the double of the Clintz won in the battle.
1st - 5th: 2% each (example for a 350 000 Jackpot: 7 000 Clintz)
6th - 10th: 1% each (example for a 350 000 Jackpot: 3 500 Clintz)
11th - 25th: 0.4% each (example for a 350 000 Jackpot: 1 400 Clintz)
26th - 50th: 0.3% each (example for a 350 000 Jackpot: 1 050 Clintz)
51st - 100th: 0.2% each (example for a 350 000 Jackpot: 700 Clintz)
101st - 150th: 0.1% each (example for a 350 000 Jackpot: 350 Clintz)
Higher than 151st: 50 Clintz each
The 1st player will also receive a bonus of 1 000 Clintz

Certain times of day are more active than others, this means a higher jackpot, but harder to place.  A few are really easy to place in, during late night/early morning for Europe and America.  You can see all this information by clicking the game tab, Game modes, Tourney, History.

Level 15-ELO Tournament
ELO is a week long tournament, with the highest winnings in the game.  Its a point system that resets every Monday.  You start on Monday with 1k points, and that increases or decreases based on how you win or loose fights in the ELO room.  ELO uses the same basic deck as Type 1, with certain overpowered cards being banned.  In order to take home any winnings, you must play at least 5 games and finish over 1k points.  That will net you 2 credits and 150 clintz.  The rewards get good quickly though, for finishing with 1200 exactly I won 707clintz and 5 credtis.  The rare cards that are given out are usually worth at least 1k clintz, and the collectors are worth 10-1000 times as much!  The competition can be rough, but as I said, a lot of the overpowered cards are banned from this mode, so it is much safer than Type 1 and 2.


ELO Tournament prizes:
* [Cards] 1 Collector card(s) for 12 random players from the ELO Tournament Top 100
* [Cards] 1 Rare card(s) for 50 random players with more than 1200 ELO points
* [Credits] the 1st wins 50 Credits.
* [Credits] the 2nd to 25th win 20 Credits.
* [Credits] Players beyond 25th, over or equal to 1300 ELO, win 10 Credits.
* [Credits] Players beyond 25th, over or equal to 1200 ELO and below 1300 ELO, win 5 Credits.
* [Credits] Players beyond 25th, over 1000 ELO and below 1200 ELO, win 2 Credits.
* [Clintz] 1st wins 4% of the Clintz Jackpot.
* [Clintz] 2nd wins 2% of the Clintz Jackpot.
* [Clintz] 3rd wins 1% of the Clintz Jackpot.
* [Clintz] 4th to in 0.5% of the Clintz Jackpot.
* [Clintz] 11th to in 0.25% of the Clintz Jackpot.
* [Clintz] Players beyond 25th and over 1200 ELO split the remaining 86.25% of the Clintz Jackpot according to their ELO scores.
* [Clintz] Players beyond 25th and over 1000 ELO with at least 5 games played receive 150 Clintz (not taken from the Clintz Jackpot).

Saturday, September 4, 2010

Urban-Rivals

With a long weekend here, I feel like I should review a game so you all can have something to do if there is  rain.  Clearly your choices are do something outside or be locked in a room with only a computer to entertain you.  Also you have no ability to use search engines and no games on the computer.  Also you like whatever I like.  Also you read my blog.  Well that narrowed things down a bit.  Moving on...

Urban-Rivals is another online trading card game although it is nothing like Elements.  You get a deck with at least 8 cards, and in every game you draw 4 at random.  These 4 cards go up against your opponent's 4 cards.  Each card represents one of the 600+ characters in the game, divided into 21 clans.  All matches are against other people, so some of the matches get quite intense.  As you play the cards gain experience, and level up, somewhat similar to that popular Nintendo series... (Warning, the linked song may become lodged in your head.  I'm sorry.)

Each card has a power(the blue number) and a damage(the red number).  You and your opponent take turns playing cards, and which ever card has the higher power wins and does its damage to the other player.  The catch is that every battle both players get 12 pills that they can use whenever they want.  Each pill multiplies the characters power.  Playing one pill would make this guy have a power of 12, 9 would give him a power of 60.  This means that you can really win against anyone, not matter what kind of cards they have if you can out-bluff them.  It really is a lot of fun.
Roger and you!
The cards also level up as I mentioned before, although each card has a maximum level.  Cards usually unlock their ability when try reach maximum level, indicated by all of their stars being filled in and the experience bar turning purple.  In the case of the card above, he gets an extra 8 attack added after the pill multiplication phase.  Finally he has a clan bonus on the bottom, this only activates if you have at least two characters of the same clan in your hand at the same time.

Urban-Rivals has a variety of different modes you can play in, twelve system run tournaments every day, a daily lotto, and a week long tournament are all free to enter.  Players are free to create their own events at any time with any rules they want.  Another nice thing is that in the week long tournament, players get to vote on which cards should be banned for each week.  So if you feel a card is overpowered, strike it down!

As you play you earn clintz, which can be used to buy currency on the player market, credits which are used to buy new characters or clintz, and experience which allows you to play in new game modes.  The game has a large achievement system, with each achievement unlocking new cards, credits, or clintz.

Pros:

  • Its Free!  It has an iPhone App, which is also free.
  • There is a ton of things going on in the game, and as you level up by playing, you gain access to a large amount of new game modes.
  • There are millions of players around the world.  There are usually 5-10 thousand games going on at any  given time, so its not hard to find someone to play with no matter what game type you are interested in playing.
  • There are frequent updates.  In the month I have played this game, they have introduced 4 new cards, and retired 2 to collector status.
  • It gives you practice with those multiplication tables.  If you need that sort of thing.

Cons:

  • The beginner instructions leave a bit to be desired, especially in the browser version.
  • There is no starting player guide.
  • Math could be useful here.  Some people don't like that.

Final Thoughts:
This is probably my favorite game right now.  I found it a month ago through a banner ad, and it is very entertaining.  It also costs you nothing to try it.  The massive amount of game modes, characters, and other players make it always interesting to play.  A lot of the cards are pop culture references and are fairly funny if you get them.  Oh if you do decide to play, send me a friend request or list me as your sponsor, I'm playing as 38thdoe there too.