Showing posts with label Browser Games. Show all posts
Showing posts with label Browser Games. Show all posts

Tuesday, July 5, 2011

Clockwords: Prelude




Words games are very popular right now. Almost everyone I know plays or has played Words with Friends. Clockwords: Prelude has a similar word making theme with very active, even frantic gameplay.

Well done art in the comic book like intro.

The story starts up with you taking the role of an inventor in Victorian London. Your rival, a fiendish man with a top hat and a mustache, sends mechanized insects to attack your safe and steal your secrets. The art and music of the game are very well done, and make the game that much better.

After watching the intro, the game teaches you how to play. The game is simple to learn, but the later levels become quite complex. The insects that are approaching you can be destroyed by your new invention that converts words into ammunition. Each letter of the word will do one point of damage to the insects. The dark colored letters such as the D in doctored below are iron letters. Each iron letter will do 5 damage per dot underneath the letter. So the D is worth ten damage in this picture. Finally, each word can only be used once. If you attempt to use the same word twice, each letter will count for zero damage, but will still take the time to shoot. The delay of the wasted letters could cost you the game in a panic situation. Adding an "S" is different enough to avoid the penalty, but if you get too many letter "x"s or "z"s, it can be hard to keep placing them.



At the start of the level only one tank (or one special letter) is available, but once you use it you will have two tanks and the ability to use two special letters in a word. If you use all the special letters in the same word, you will unlock the next tank, allowing you to make larger and larger words. Although the bugs start off with low amounts of life, they take more and more effort to kill on each level.

Additionally, if they reach the safe and are killed on the way back, the secrets will drop where they do, allowing the next passing insect to pick it up instead of going all the way down to the safe. The machine will try to fire on the closest insect to the safe, or the insect carrying your secrets, but it will often hit a bug between it and its target, so the best bet is to try and stop the insects before they reach the safe.



After completing a level, whether you pass or fail, you might find some extra letters you can use. Letters are placed into storage until you enter The Boiler, shown below. The boiler screen allows you to manage the special letters that will appear during the game. Letters are given dots based on how hard they are to get into words. The letter A only has one dot (5 damage) while the letter Y has four dots(20 damage). You can place two of the same letter in the green tank where the G is to create a random letter of the next level. (So two Gs might make a M). The trick is to make sure you have a good variety of letters in the boiler to be able to always have something to play.

Once you manage to get two iron letters to level five, you can transmute them to make a level 1 special letter. There are two types of special letters, Jade and Brass. Jade letters make all of your letters do more damage, and Brass letters cause all of your Iron letters to explode, doing damage over a small range. In order to level up the special letters, you'll need to wait until you have two of the same letter and same material. A jade/bronze and an iron will give you a different lettered jade/bronze of the same level as the special.

As you progress you'll be scrambling to think of new words and encountering stronger and more numerous bugs. Although you'll have some trouble as you progress, by continuing to work at your collection in the boiler, you should eventually be able to get past the level giving you trouble. With forty levels, there is a lot of value for your money. Speaking of money, another strong point in Clockwords: Prelude's favor is that it is available to play for free here!

With all that in mind, you should check it out, especially if you like words games.

Friday, October 1, 2010

Doodle God

Picture+Blog=This!!
Some Early Combinations
Today we'll look at another of the most popular downloaded paid apps, Doodle God.  Doodle God is a puzzle game in which you combine simple elements to make more complex ones.  You begin with the four traditonal elements: Fire, Water, Earth, and Air.  Simply tap or click the elements to combine them.  At the beginning, there are many physical combinations which are pretty easily conceptualized, such as Earth plus Fire gives Lava or Lava plus Water gives Stone and Steam as shown in the picture to the right.  I hadn't played anything like it before and it is entertaining trying to make new things.  Some of the matches are non-physical like Fire and Water gives Alcohol (Firewater).  These are harder to find, but the system does allow you one hint every few minutes.  (On the mobile version you can get a hint every time you enter the app, so you can kind of cheat the timer that way.)

Doodle God costs $0.99 on the iPhone and iPad, but is free to play online. (The game isn't on Android, but there is a game on android called Alchemy which is almost exactly the same.)  You can play it on their site or on Kongregate to get two badges.  To complicate the issue, however, the developer publishes updates to the mobile versions, but so far does not update the web version.  The updates cover three chapters and take the total amount of elements up from 115 in 14 categories to 248 in 26 categories.  This greatly extends the life of the game as the early elements are much easier to find anyways.

Bird+Tools=I'm a bad player!With Chapter 3, you can create games in order to unlock a matching mini game called MatchTrix.  This was a very good idea, as by the time I got to this point, I was quite a bit frustrated with the main game.  Elements slowly fall from the top of the screen, and by matching elements that create new elements they disappear, but now the newly invented element will also fall.  You can setup chains of combining products for more points.  Also by tapping the falling element you can switch it for whatever element is in the box at the upper left.  Its similar but different from Tetris.

Chapter 4 gives you Bejoined, a Bejewled style game.  It unfortunately becomes near impossible to make any matches that progress the game once you get above 60-80 elements.

The music that comes with the game is good, but there are voices that comment on your progress.  They are so annoying that you may want to smash something after listening to them for long enough, especially if you are having trouble matching.  Thankfully, the developer allows you to enable or disable music, voices, and sound independently.  The artwork on the little icons is decent as well.  Each discovery gives you a fanfare and a little quote, some of which are also entertaining.

Pros:
  • Free or cheap.
  • Simple but addictive game-play.
  • The mini-game MatchTrix is change of pace and a lot of fun.
  • Open feint support!
Cons:
  • Later matches can be more trail and error than anything else.
  • Voices are very annoying, especially if you not able to make a match for awhile.
  • Disparity in the different versions can be very annoying.
  • You can create Quick-Silver and Cyborgs, but no evil T-1000s.
Final Thoughts:
Doodle God is a fun game to play, despite some of the matches being insane.  (Nuclear Bomb + Demi-God gives you Flowers?!  How are you supposed to think of that?)  The mini game that pops up once you invent games is a very welcome change of pace after getting the last few matches.  There is no lite version, so if you are interested in playing it but uncertain about plunking down the dollar, check it out online first.  Worth looking at

Friday, September 24, 2010

Urban Rivals: Levels 1-15 and making clintz

Since I've seen a few of my readers on Urban Rivals, I thought I'd post up a few tips and ways to make money.  If you haven't heard of it, click here to read my initial review or just scan the article for typos.  The first few levels go very quickly, and the first goal is to get to level 7.  Once you are there you can make clintz a lot faster.  As you work your way to level 7 keep these things in mind:

General Tips
  • As soon as possible, try to narrow your deck down to one or two clans.  This will allow you to have active clan bonuses every game, which can greatly help your chance of winning.
  • If you are playing on the website, you should see two modes available, non-random and normal.  I suggest switching your game to non-random as soon as possible.  This will make it so that whoever has the highest attack always wins.  I can't really write a strategy guide for random mode other than kiss the blarney stone, keep a fish scale in your pocket, or whatever you kids do these days.
  • As you level up more game modes open up to you, and more ways to make clintz to buy better cards.
  • Make sure you check out any new cards your opponent has.  There are a few cards that can do 12 damage in one shot, so don't be taken unaware.
  • If you are playing in non random, and the two cards end up with the same attack, the one with less stars wins.  If the stars are equal, whoever played first wins.
  • The player with the most stars out plays first.
  • Completing missions is a good way to get going.  Missions can give up to 2k clintz, 15 credits, or rare cards!  Check out mission details on this wiki.
  • Remember to use you bonus XP frequently, as it refills fully when you level up.
  • There are some useful posts on the general help message board as well.

Level 7-Daily Tournaments
Every other hour there is a tournament that lasts for one hour.  If there isn't one currently going on, that means the next one starts at the top of the next hour.  Joining a tournament is simple, simply join the Fights Type 1 or Fights Type 2 rooms and do a quick challenge.

As a beginner, you are unlikely to win the Tournament, but there is a 50 clintz prize for participating.  The tournament is based on how many points you score in a game.  A loss is worth a base of 3 points and a draw is worth a base of 4 points.  A win is worth a base of 8 points.  You get extra points for defeating a higher star card with a lower star card, for winning by KO with pillz left over, and for winning with more than 12 life.  (Tests have shown that gains from having extra pillz or life may be limited to 2 extra points per battle).  Most of the points come from beating high star cards with low star cards.  A 16 star deck will rack up a lot of points for every win.
If you withdraw or get timed out, you will be hit for a -20 point penalty and if you finish with a negative Tournament score, you get no clintz!



If you can finish in the top 1/3rd of a Tournament, you get an automatic credit added onto your account.  Additional winnings go out to the top 150 places in the tournament as follows:


Clintz jackpot:
Starts at 10000 Clintz and increases after each battle by adding the double of the Clintz won in the battle.
1st - 5th: 2% each (example for a 350 000 Jackpot: 7 000 Clintz)
6th - 10th: 1% each (example for a 350 000 Jackpot: 3 500 Clintz)
11th - 25th: 0.4% each (example for a 350 000 Jackpot: 1 400 Clintz)
26th - 50th: 0.3% each (example for a 350 000 Jackpot: 1 050 Clintz)
51st - 100th: 0.2% each (example for a 350 000 Jackpot: 700 Clintz)
101st - 150th: 0.1% each (example for a 350 000 Jackpot: 350 Clintz)
Higher than 151st: 50 Clintz each
The 1st player will also receive a bonus of 1 000 Clintz

Certain times of day are more active than others, this means a higher jackpot, but harder to place.  A few are really easy to place in, during late night/early morning for Europe and America.  You can see all this information by clicking the game tab, Game modes, Tourney, History.

Level 15-ELO Tournament
ELO is a week long tournament, with the highest winnings in the game.  Its a point system that resets every Monday.  You start on Monday with 1k points, and that increases or decreases based on how you win or loose fights in the ELO room.  ELO uses the same basic deck as Type 1, with certain overpowered cards being banned.  In order to take home any winnings, you must play at least 5 games and finish over 1k points.  That will net you 2 credits and 150 clintz.  The rewards get good quickly though, for finishing with 1200 exactly I won 707clintz and 5 credtis.  The rare cards that are given out are usually worth at least 1k clintz, and the collectors are worth 10-1000 times as much!  The competition can be rough, but as I said, a lot of the overpowered cards are banned from this mode, so it is much safer than Type 1 and 2.


ELO Tournament prizes:
* [Cards] 1 Collector card(s) for 12 random players from the ELO Tournament Top 100
* [Cards] 1 Rare card(s) for 50 random players with more than 1200 ELO points
* [Credits] the 1st wins 50 Credits.
* [Credits] the 2nd to 25th win 20 Credits.
* [Credits] Players beyond 25th, over or equal to 1300 ELO, win 10 Credits.
* [Credits] Players beyond 25th, over or equal to 1200 ELO and below 1300 ELO, win 5 Credits.
* [Credits] Players beyond 25th, over 1000 ELO and below 1200 ELO, win 2 Credits.
* [Clintz] 1st wins 4% of the Clintz Jackpot.
* [Clintz] 2nd wins 2% of the Clintz Jackpot.
* [Clintz] 3rd wins 1% of the Clintz Jackpot.
* [Clintz] 4th to in 0.5% of the Clintz Jackpot.
* [Clintz] 11th to in 0.25% of the Clintz Jackpot.
* [Clintz] Players beyond 25th and over 1200 ELO split the remaining 86.25% of the Clintz Jackpot according to their ELO scores.
* [Clintz] Players beyond 25th and over 1000 ELO with at least 5 games played receive 150 Clintz (not taken from the Clintz Jackpot).

Saturday, September 4, 2010

Urban-Rivals

With a long weekend here, I feel like I should review a game so you all can have something to do if there is  rain.  Clearly your choices are do something outside or be locked in a room with only a computer to entertain you.  Also you have no ability to use search engines and no games on the computer.  Also you like whatever I like.  Also you read my blog.  Well that narrowed things down a bit.  Moving on...

Urban-Rivals is another online trading card game although it is nothing like Elements.  You get a deck with at least 8 cards, and in every game you draw 4 at random.  These 4 cards go up against your opponent's 4 cards.  Each card represents one of the 600+ characters in the game, divided into 21 clans.  All matches are against other people, so some of the matches get quite intense.  As you play the cards gain experience, and level up, somewhat similar to that popular Nintendo series... (Warning, the linked song may become lodged in your head.  I'm sorry.)

Each card has a power(the blue number) and a damage(the red number).  You and your opponent take turns playing cards, and which ever card has the higher power wins and does its damage to the other player.  The catch is that every battle both players get 12 pills that they can use whenever they want.  Each pill multiplies the characters power.  Playing one pill would make this guy have a power of 12, 9 would give him a power of 60.  This means that you can really win against anyone, not matter what kind of cards they have if you can out-bluff them.  It really is a lot of fun.
Roger and you!
The cards also level up as I mentioned before, although each card has a maximum level.  Cards usually unlock their ability when try reach maximum level, indicated by all of their stars being filled in and the experience bar turning purple.  In the case of the card above, he gets an extra 8 attack added after the pill multiplication phase.  Finally he has a clan bonus on the bottom, this only activates if you have at least two characters of the same clan in your hand at the same time.

Urban-Rivals has a variety of different modes you can play in, twelve system run tournaments every day, a daily lotto, and a week long tournament are all free to enter.  Players are free to create their own events at any time with any rules they want.  Another nice thing is that in the week long tournament, players get to vote on which cards should be banned for each week.  So if you feel a card is overpowered, strike it down!

As you play you earn clintz, which can be used to buy currency on the player market, credits which are used to buy new characters or clintz, and experience which allows you to play in new game modes.  The game has a large achievement system, with each achievement unlocking new cards, credits, or clintz.

Pros:

  • Its Free!  It has an iPhone App, which is also free.
  • There is a ton of things going on in the game, and as you level up by playing, you gain access to a large amount of new game modes.
  • There are millions of players around the world.  There are usually 5-10 thousand games going on at any  given time, so its not hard to find someone to play with no matter what game type you are interested in playing.
  • There are frequent updates.  In the month I have played this game, they have introduced 4 new cards, and retired 2 to collector status.
  • It gives you practice with those multiplication tables.  If you need that sort of thing.

Cons:

  • The beginner instructions leave a bit to be desired, especially in the browser version.
  • There is no starting player guide.
  • Math could be useful here.  Some people don't like that.

Final Thoughts:
This is probably my favorite game right now.  I found it a month ago through a banner ad, and it is very entertaining.  It also costs you nothing to try it.  The massive amount of game modes, characters, and other players make it always interesting to play.  A lot of the cards are pop culture references and are fairly funny if you get them.  Oh if you do decide to play, send me a friend request or list me as your sponsor, I'm playing as 38thdoe there too.

Tuesday, August 24, 2010

Browser Games: Elements the Game

When you have an internet connection and boredom, one of the few solutions is browser games.  The only problem with this is sorting through the massive amount of games out there (currently 32,005 on Kongregate alone) to find something that is free and fun before you run out of free time/ lose your internet connection/ get fired.

One game that I've enjoyed over the last few months is Elements (the game, not the Periodic Table of).
Elements is a Flash Based Trading Card Game, which most closely resembles Magic the Gathering.  The game is easy to pickup, but there is a lot of strategy if you want to get into it.  This next section details the differences between this game and Magic the Gathering and has no dirty language, so feel free to skip it, or read over it while daydreaming that I wrote something mildly entertaining.

If you are familiar with Magic the major differences are:

  • Elements has 12 colors instead of 5.
  • Lands are called pillars/towers/pendulums, and the mana (called Quanta) they produce does not clear at the end of each turn.
  • Creatures attack the turn you play them, but cannot play abilities until your next turn.
  • Creatures do not heal at the end of every turn.
  • You can only play cards or activate abilities on your turn.
  • You don't have to spend hundreds of dollars on cards.
Other than that, the games are fairly similar.

If you never played Magic you can still enjoy Elements; the tutorial is very good and will get you up to speed pretty quick.  My advice would be to pick Darkness or Aether for a starter deck, a lot of the other elements do not work very well by themselves.  I blindly picked Entropy my first time through and had to restart.  If you like the game you might want to check out the wiki starting with the aptly named Guide to Success in Elements.  The end-game for single player comes after you complete all the quests when you can go up against the False Gods.  They cheat by breaking the rules.  They draw two cards a turn, and can have more than 6 of a card in their decks for starters.  Still, they can be defeated if you plan a good deck.  The challenge kept me going back.

Elements can be found at their creatively titled website
http://www.elementsthegame.com
If that is down or blocked by some sort of content filter the Elements team also host their game at
http://www.elementsthegame.net
Finally, you can also play it from Kongregate to earn a few badges over there.
Once you create an account at one of their sites it is valid at all locations, which is a nice feature.

Pros:

  • The game has regular updates and usually releases several new cards per update.
  • The game is well adapted to being an online card game.  Certain abilities such as mutation and the pandemonium card would not work in a non electronic format.
  • Three separate hosting sites make it likely that you'll be able to load at least one of them.
  • Free to play.  No pop-up ads or anything that annoying, and people who *do* donate are not granted any ridiculously powerful cards.
Cons:

  • The challenge curve is pretty steep in some areas, it is very hard to earn your first victory against the false gods.  
  • If you pick a bad starting element, you may need to restart.  Not a major loss early on though.
Final Thoughts:
Elements is a complicated but entertaining flash game.  Unlike most "free" multi-player games this one doesn't give any advantages to people who donate, and doesn't punish you for not playing everyday.  The community is active, and friendly.  There's not much more that you can ask, other than them making an iPhone app to compensate for Apple's seething hatred for Adobe, which burns seven times as hot as our sun.  Where was I?